This system calculates the maths that a real light ray would follow to give off the most real looking lighting possible. Now with UE5 the built in lighting system called Lumen allows for real time realistic lighting just by adding the lights. In UE4 all lighting was artificial and had to be made to look realistic if that was your goal. This allows you to create vast cityscapes and environments that were not possible before.Īnother major difference between the two is the lighting system. While Unreal 4 was able to handle a few million polygons, Unreal 5 is able to handle up to 10 billion polygons. Polygons are the shapes that build meshes inside of the game engine. Probably the most significant difference between UE4 and UE5 is the amount of polygons that can be used within the engine. Both have a tremendous amount of potential, but UE5 expands on the creative ability of UE4 and creates a whole new experience to help storytellers create even more expansive and detailed projects. When comparing Unreal Engine 4 and Unreal Engine 5 for filmmaking, there are quite a few differences. We will touch base more on these specific features in 5.1 in the future but for now we are going to focus on the exciting features of UE5 and they differ from UE4. And with the recent release of Unreal 5.1, there is a plethora of even newer features, tools, and even bug fixes that help benefit virtual production. A helpful way to evaluate what is now available with UE5 is to compare it to the capabilities of UE4. When Epic Games made Unreal Engine 5 available for game developers in April of 2022 it also provided new capabilities for virtual artists and filmmakers utilising Unreal Engine to design and build virtual environments.
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